How to add Constraint Component to a bone?

I know it’s been a while, but I’m writing this response for those who may have encountered a similar problem today.

First, I create a “HandRSocket” socket
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Then in the Mesh I create the sphere “re” and physics constraint “PC_RightHand”
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Now the most important thing, in Parent Socket we write our socket “HandRSocket”, in component #1 we write the name of the sphere “re”, in component #2 we write the name of the Mesh “CharacterMesh0” and in Constraint Bone 2 we write the name of the desired bone, in my case “hand_r”
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After these steps, a red and a blue cube should appear in the viewport

And at the end we get this result
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