I’m making a door that is triggered to open when the player enters the trigger box && presses the E button while in the trigger box, how would I go about making it so that you have to be in the trigger box and to be pressing e to make the door open, because currently only pressing E where ever you are in the map opens the door. If you could attach a screenshot of soltuion that would be great, thanks.
Equivalent of IF statement - Branch
You can read about all flow control nodes in this docs
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/FlowControl/index.html
Thank you, good man.
Thank You.