I was able to add a Brightness parameter for a Material Instance, I was also able to add the color parameter but it doesn’t work/affect the color of a material instance. The color parameter that was added in the Details panel only affects a neutral Float value.
Greatly appreciate the detailed answer and the time you’ve taken to screenshot
I was able to solve it, but in the Master Material Graph. Is it the norm in Unreal Engine? Where Material Instances show the parameters that only derive from the Blueprints created in their parent (Master Material) ? Or can I create a separate Blueprints Graph Editor for the Material Instances?