How to add collision for a hover car so that it won’t pass through walls and planes? I have add collision parameters for all static object in my world. (buildings, walls, planes). When a actor walkthroughs, all collision works perfectly good. But, the same doesn’t works for hover car travel.
hi @MartianX1A
Do you have collision enabled on the mesh inside its blueprint?
Does the mesh HAVE collisions? *if not double click on the mesh in the asset browser and give it some simple and or complex collision
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