I’m wanting to setup some blueprint scripts that would fire when someone modifies Actors in editor. For example if some properties on the Actor are modified I want to run a BP script that generates some other actors. Or I want some properties hidden / visible depending on values of other properties. Or I want to reset object rotation in some cases. Or to inform the user that since property A was modified they also need to modify property B.
I’m not sure how to achieve that. It seems I can’t use Editor Utility Blueprints because then the BPs would not be in the build…