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You can’t save colliders on actors. You either have to do what you have here, or put a record of which actors have colliders in the save game, and then on load, use the code above to show them ( create them ).
Ouch, that’s so incredibly annoying and confusing, especially since after the Editor Utility Widget has finished running, it appears as if it has worked:
Ok, so now I’ve modified the script to only save the locations of where the colliders are supposed to go then, and then run through that array on BeginPlay.