How to "add angular impulse" but as as local rotations.

Hello. So I want to develop a spin mechanich like in Rocket League. But the add impulse node ads angular impulse on the world axis, not on the actor´s axis and I can´t figure out how to rotate the angular impulse for the cars perspective.


So ive tried some stuff but haven´t reached the desired result. With this code, my car flips depending where it is looking at relative to the world.

if you want rotation in local space then use the Inverse Transform Rotation node passing in your actor transform and world rotation. It should return it in local space.

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