Hi,
How to add in Unreal Engine the equivalent of an empty in Unity?
thanks
Hi,
How to add in Unreal Engine the equivalent of an empty in Unity?
thanks
Hey @pyramidal!
If I remember what an empty is from my Unity days, you just right click in the content browser-> create blueprint.
Then select object. Name it, and there you go. Empty! You can drag it into the scene, add to it, reference it, whatever you need to do! There’s just not a draggable “Empty” equivalent like there is static meshes or scene actors.
Hope that helps!
No !
I need an empty to drag on the scene as empty in Unity
That’s what this is.
Name the blueprint Empty1 .
I think you can create blueprint then select type actor , class or object?
Hey again @pyramidal . After going and opening up Unity and checking… this is exactly the same as in Unity, you just have to make your own Empty class and then use that blueprint class to drag into the window just like in Unity. In Unity they’re called Prefabs, here they’re Blueprints. You’re just making a “Prefab Empty”.