How to add an effector to a fractured object ?

Hello everyone,

I’d like to know how to add an effector (like the cloner ones) to a fractured object. Is it possible ?
In my example, I have a fractured floor and I want it to appear just around the zone where player is walking. I know how to do it with a basic cloner and effector system like below.

But how can I achieve this effect with this kind of floor (see below) ?

Is there a way to do this with the motion design cloner object ?
Or do you know a workaround using blueprints ?

Thanks for your answers :wink: