Currently my aim-down-sights doesn’t add any movement, so providing the player’s mouse is still, there is little challenge to getting a precise aim.
I’d like to add a subtle sway to the aim, so the player has to time their shots correctly.
To clarify, it is the actual aim rotation i want to add this movement to, not to the weapon/arms position.
Can anyone speak to a good way of achieving this?
Thanks in advance.