How to add AI controller to a pawn

So I have a pawn and I added an AI controller to it and I used MoveTo and now I have FNavPathSharedPtr with data.

the pawn doesn’t update it’s movement(It make sense because I haven’t implemented a way to feed these data to the pawn)

I added a PawnMovementController to the pawn, but nothing happens
How Am I suppose to make the AI controller move the pawn!!