Anyone? Still havent solved this.
I have a new scene that’s working great with usual materials, but when I try some of the Megascans ones or the one that I have downloaded and that has Blend in it - it just says this in error log while mesh has default material applied:
Warning: Adjacency information not built for static mesh with a material that requires it. Using default material instead.
So terrain is made in 3D Max and exported using Datasmith, it has proper uvw coordinates so I am not sure what is missing. I can’t find any good info about adjacency information at all.
[EDIT] Managed to solve this:
Go edit mesh in UE4, than under LOD0 click Build Adjancency Buffer and than rebuild the scene. It should be solved now.