Hi) I’m new to UE and I’m currently working on creating a simple interaction system for my game. I’ve already made a basic interaction, but would like to add to my system the ability to interact with additional interactive points on an object when exploring it.
Similar functionality has been implemented, for example, in Resident Evil or the Sherlock Holmes series (I’ll attach examples).
At the moment, all I came up with was to create in my main object (which has all the interaction code) an additional static mesh (to make it invisible in the game), place it on the desired part of the main mesh and create a second trace of lines with collision output for the component I need. But that sounds like a very bad idea)))
I don’t know if it makes a difference, but my interaction code looks like this)
Maybe someone already had experience in creating a similar functionality? I would be grateful for any tips, because now I’m not quite sure what direction I should go to solve this problem.