I have a scroll box for my inventory and added buttons (InventoryButton2 widget) with an image, a text description, and a quantity on. This part works:
The buttons are getting their info from an Inventory structure I made (InventoryButtonScruct) stored in the “InventoryMenu” widget. As a default I have the two buttons shown already added to the structure when the game starts.
What Does not work:
I am trying to add more items/buttons to the scroll box in-game. In my Shotgun Shell box blueprint I have Item info, which is an inventory struct that had an image, text, and quantity set. I am trying to add it to the scroll box when you use the use key.
Can anyone see what I am doing wrong?