How to add a specific existing bone to the level sequence

I can’t find where I can add a bone to my Level Sequence. I want to add a specific bone that my rifle has, but I just can not find the option. Please someone enlighten me!
image

I am gonna explain a little more.

I want to add a bone from my rifle’s skeleton to transform.
The arms look like this(I am using an existing template from an asset I bought).


So I want to add one of those but for my rifle, but I got no idea. I just want to move the bones y location and then back( I think its called a transform).
I am new so I do not know anything about level sequence, for this reason I am oblivious to some terminology and may cause you problems.

If need more screenshots or specific information, I will provide.

I see. Let me rephrase your words. You are trying to translate a bone in one axis for your rifle? If so, there are multiple ways you could do it.

Unreal Engine isn’t mainly built for animation purposes. It’s not impossible but it requires some extra steps before you can start animating. I personally would recommend you use a plugin called control rig. This plugin is a tool that will help you to animate inside Unreal Engine.

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Ok, I will check it out right now

Holy ■■■■!! Thanks for saying the control rig stuff. Life saver. :melting_face:

Glad I could help.

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