I am working on a 2d game with lots of sprites and flipbooks. When an enemy is damaged I want the color of that enemy to lighten as to show they are being damaged. Is there a way I can apply a material to the flipbook in order to lighten it? Is there a different way to go about this? And if I can do it with a material, how would I do so because I’m pretty new with materials. If anyone has any info on how to do something like this it would be super helpful, thank you.