How to add a skeleton mesh into animation sequence in UE4?

Hi, I have some animation sequences, like the hamster eats an apple or banana, etc. So how to add an apple or banana into this eating animation sequence? I’ve read Animation Notifications in UE4 documentation web, we can add a particle effect into the sequence, but I haven’t found how to add a mesh into a sequence. Does anyone know? Please tell me, thanks!

Use sockets attached to your creature’s hand or attach them by parenting the object on the skeletal mesh and assign the parent bone.

oh,I add a new notify in animation sequence and then trigger nofity in animation blueprint.Perfectly done!Thank you for answering!