Actually, I’ve solved it by using my original code but reparenting my blueprint class to the Character class and then reparenting it back to my custom C++ class.
This seems like a bug for that to be the solution!?!?
Actually, I’ve solved it by using my original code but reparenting my blueprint class to the Character class and then reparenting it back to my custom C++ class.
This seems like a bug for that to be the solution!?!?