How to add a rotator to a rotator?

I’m trying to add the result of a (delta)rotator node to another rotator to make up for an offset between the current lookat rotation and the desired lookat rotation of a bone. Simply adding or subtracting the PYR of both rotators does weird things. What am I doing wrong?

Thanks!

[Combine Rotators] node is what you need; its underlying code uses quaternions instead of Euler rotations, so there will be no weird results there.

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This did the trick! thanks!

The hand bone still goes crazy when looking towards a certain world rotation, but I imagine this isn’t due to combine rotators. Most likely the delta