Sory, Ruzihm, never worked with PlayerCameraManager. Do not know what it is for.
But from doc, it looks like you can manage some PostProcessingSettings using AddCachedPPBlend, ClearCachedPPBlends and GetCachedPostProcessBlends functions. They have FPostProcessSettings objects, which should be worked the same way as I do.
But I don’t know the concept of PlayerCameraManager and how it relates to camera. So I am not 100% sure.