How to add a particle system into blueprint when the character collide the special pad?

When the character collide the pad, he will jump with set the effect.
How to make it in blueprint? :frowning:
Here is the event chart

I don’t know how to do next.:frowning:
Help me please.

You can use Spawn Emitter at Location or Spawn Emitter Attached.

Which one you gonna use? Depends on how do you want this effect to be played. If you want the effect to follow the character, attach it to one of his components ( Tip: You can create one scene component inside your character and use it as an attaching point). If you want it to be played just in the Pad, grab the pad location and play it here.

Thank you so much! It works!!! It works!!!
I will try another way.