How to add a meshes to multiple sockets quickly?

So I have a ceiling with several hundred sockets on multiple locations to add lamps. Now my question is how do I add a single mesh type to all these sockets without doing it one by one by hand?

I’ve tried blueprinting but the only thing I managed to do was to spawn them on the sockets in runtime. I rather have them appear in the editor so I can still tweak some.

Yes, I have and I can get all the locations of the sockets but I can only generate one mesh. I can’t figure out how to spawn a mesh for each socket in the construction script.

Have you tried using the construction script in blueprints? You could probably get by with copy/pasting the nodes from (I assums) BeginPlay to the construction script.