We’re currently in the process of developing a VR game for the Vive and set up a dedicated VR machine space in an adjacent room. However, when using the device manager in either the editor or Unreal Frontend, none of the development machines are discovered and any attempt to use the “Add An Unlisted Device” field results in the error “Failed to Add Device!”.
Is there some other step to add another Windows machine as a launchable device? The docs weren’t exactly helpful since they say right at the top that they don’t cover adding Windows or Mac machines.
Hi, everyone. After having the same problem and also not finding any solution, I just took a look at the source code for engine version 5.5.2.
As it turns out, adding Windows devices is just not supported at all.
The documentation states that it should be possible, but this is just wrong.
Specifically ‘Engine/Source/Developer/Windows/WindowsTargetPlatfomControls/Public/GenericWindowsTargetPlatformControls.h’ just does not implement the AddDevice method.