How to add a 'ledge climb' system in a PaperZD sidescroller?

Hi,

I’m working on a lil project that uses PaperZD to power a 2D sprite character. It’s a 2.5D hybrid side scroller so the environment is 3D geometry.

I have the flipbook of the ledge climbing animation ready, but am unsure how to implement it into PaperZD along with some sort of edge detection system? I’m still relatively new to UE Blueprinting so am not sure if this is out of my skill bracket yet.

I’d be happy to supply any screenshots of what I have currently, so any help would be mega appreciated :slight_smile:

usually with some sort of trace, if you have simple geometry you can trace forward to detect a ledge and then trace down from above to get the height