Hi all,
In my system I have two emitters:
- Source: spawning several sprite around a sphere with uniform distribution. Each sprite generates a location event.
- Ribbon: A ribbon is being rendered at each sprite using “receive event location”.
I cannot figure out what force type to use that will keep the sprite locations fixed, but cause the ribbons to flow outwards from the centre of the sphere location.
When I try adding a negative point force from the Source emitter, the sprites move away. When I add a force to the Ribbon emitter, I can only get ribbons flowing all in one direction… I want them to flow out from the centre of the sphere of the source emitter.
I must be missing something obvious… can anyone suggest some tips?