How to add a Foliage on procedural Mesh

As far as I know, you can’t use the foliage actor with the procedural mesh. However, there is an alternative solution. Unreal’s example project Blueprints has a blueprint actor that can accomplish a similar thing for you.

The blueprint is small and actually very effective, it is the solution I use. Easy enough to understand and use. Just drop it onto your mesh, then in its details panel choose the options such as which meshes (foliage) to generate.

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