I am getting my feet wet with plugin programming… What is the correct way to add a window that docks inside the level editor? I know about the usage of
FGlobalTabmanager::Get()->RegisterTabSpawner()
but that adds a global window. As I understand it,
levelEditor.GetLevelEditorTabManager()
will be unavailable (null) inside StartupModule(), so that isn’t an option either.
I have seen some people use the FLevelEditorModule::OnTabManagerChanged() event, but I don’t know how I receive that event in my module - it’s not in IModuleInterface, can I register for it?