Hello, we use a script to change our project version everytime we make a new build, but the iterative cooking process gets invalidated because the .ini has changed. The log tells me
To avoid this add a deny list setting to DefaultEditor.ini [CookSettings] Game:/Script/EngineSettings.GeneralProjectSettings
But i’m lost on how to properly add this deny list, any help would be appreciated
Tried some stuff, at last i found the solution.
Add these to your DefaultEditor.ini to ignore changes to the GeneralProjectSettings.ini, so it doesn’t invalidate your cook.