How to add a custom asset type to the add asset menu in the content browser?

Is it possible to add custom asset types to the asset menu in the content browser?

E.g. adding a Room or Creature blueprint (class) to the Gameplay sub-menu:

Hey there @GniLudio! Looks like you have to set up a factory for it. I myself know little on this subject, so I’ll like a couple threads. First thread has a full example, second one has a response from Epic Staff with some pointers.

Hope this helps!

3 Likes