How to activate the npc position updater in OPENWORLD?

Hello.
Both my AICOMPANION system and non-AI enemy npc and mounts do not update their position on the map as you move so they end up disappearing, this only happens on OPENWORLD-type maps because I tested it on the basic map and it works correctly. The problem is that you can’t activate the grid without activating the enable open world and this ends up being the fish that bites its tail because you can’t make an optimized map without configuring the grid and without making levels streamings. The map I have created is openworld and I would like to activate or implement the npc map position update system. Please

Hey @raygatsu85!

It’s hard to tell with the context given what if anything could be going wrong. Could you share your blueprints as well as a demonstration of what is happening?

Any additional information and/or specifics you provide will go a long way in solving your problem!

I sent what I sent you is the same, because in a new project even if you want a virgin project you open an open world, you create a mount for example that has nothing to do with AI and the same thing happens to you, the case is simply not wanting to help You have answered me because I was complaining, it’s just shameful

Hey @raygatsu85!

I’m not sure what you mean, as this is the beginning of your thread so I don’t think you are complaining, so no worries. Either way, we are going to need some clarification on specifics so we can figure out what was going wrong with your project, and get you up and running!

So a few specific questions to dig a little deeper:

  • Your AICOMPANION system, non-AI enemy npcs and mounts, do they have specific parameters that should make them move? Can you show us those blueprints?
  • When you say disappear, do they become invisible like they have stopped rendering, or are they removed from the world?
  • You mention a mount, what are the specifics of how that is supposed to work? Is it supposed to follow the player when not mounted?
  • Can you provide a video demonstration so we can see for ourselves what is happening?
  • Are you specifically talking about culling and would like to minimize that?
  • The open world tools are generally for foliage and landscapes. Is it world partition you are having trouble with?

We can definitely help point you in the direction you need, but we are going to need to see your blueprints and get more specifics on what is happening, as at the moment we don’t have an understanding of what you already are working with which makes it hard to understand what you are referring to.

In the meantime, check out this non-Epic affiliated video that might be what you are looking for:

We can definitely figure this out!

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yesssss sir hallelujah it works disabling the nasty spatialy loaded yuhuuuuuuu thank you very much waahahaha

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