In my game I have a pause menu, I activate it with Q button. Then I can press continue button using mouse to deactivate it. It works, but I want to be able to deactivate it with Q button, but function SetInputModeUIOnly disable keyboard
Can’t call red blocks, because boolean variable don’t cnange it’s value because of the deactivated keyboard
That’s why I tried to override it like here https://answers.unrealengine.com/questions/367338/bp-set-input-mode-ui-only.html , but is still don’t work

