How to activate debug view for the Motion Matching plugin in UE 5.3

So I was following the tutorial on the Motion Matching with UE 5.3, but I can’t find where to activate the debug gizmos we see in the first GIF of the page. There’s seems to be no exposed flag to activate the debug view. Although in previous videos on previous version of Motion Matching there was a bool to activate the debug view in the character trajectory component for Motion Matching.

1 Like

Same here. Plus i am not even able to get the reference to the CharacterTrajectory component in the Animation Blueprint. Following the Tutorial on official doc for 5.3. Any chance you were able to get the CharacterTrajectory reference in the animation blueprint? It is like if it’s alway null to me.

Hello my name is Sanjeev Mansotra. Here’s a general guide that should apply to many Unreal Engine versions:

Enable the Motion Matching Plugin: Make sure that the Motion Matching plugin is enabled in your project. You can do this by going to the Plugins window and ensuring that the Motion Matching plugin is enabled.

Access the Debug Options: Debug views and options for the Motion Matching plugin are typically accessible through the “Persona” or “Animation” editor in Unreal Engine.

Persona Editor: If you’re working with Persona, the Animation Editor in Unreal Engine, you may find debug options under the “Show” menu or a similar menu. Look for options related to “Motion Matching” or “Animation Debugging.”

Animation Editor: In the Animation Editor, you might find debug options in the toolbar or menu. Look for options that allow you to visualize and debug Motion Matching data.

Blueprints and Code: If you are using Blueprints or code to control Motion Matching, there might be functions or nodes that allow you to enable debug views programmatically. Check the documentation or code comments for any relevant information.

Documentation: Always refer to the official Unreal Engine documentation for the version you are using. Documentation is regularly updated and provides detailed information on features and their usage.

Did anyone get this trajectory debug work in UE5.3 or UE5.4?

I didn’t use it in UE5.2 (or 5.3) but in the UE5.4 preview it works fine… until you need to bind the character trajectory to the motion matching node. The entire ‘Trajectory’ section that is referenced in the doc is no longer there, so how should we bind them?

I know 5.4 is still preview, but shouldn’t the docs at least be updated with working examples?

wepl motion matching with pose search and motion trajectory plugins doesn’t work for me. i don’t see any option to debug trajectory, or to even get it to render in viewport. neither do my animations play from the database. guess i’ll have to wait for the official release and documentation.

BUT! i will still mess around with 5.4 preview lol. i’ll post here if i find anything in 5.4 or 5.3