@SOVA_Design,
Are you primarily using blueprints in your project? I could help you break down the steps of the process:
- Define a conditional(boolean) that explicitly states the player is in the trigger zone.
- Write a function for this conditional to display the image of the key needed to be pressed
- Have your activated trigger rely on if the player is in the trigger zone, introducing the new conditional
- Have your function activated by the proper check of these conditionals
I hope this can help you break it down, and let me know if you have more questions!
-Zen