How to activate a level blueprint in certain triggers

Hey bud,

Yeah you should 100% make this into a generic actor BP. It’s encouraged to produce generic blueprint classes that don’t require additional overhead. The level blueprint is a difficult one to use as you can’t access it from elsewhere via casting or similar.

I would say create an actor BP with a collision box then you can use the onbeginoverlap events to start off your logic. You can expose a variable to specify the movie sequence you want to play when the actor is triggered and this can be input into the movie sequence target of your code above, this gives you a single BP to drag in and only a single variable to edit when it’s placed.

V0xFire