How to activate a camera?

Hello everyone, (hablo español por si alguien me puede responder en mi idioma).
I’m trying to activate an aerial camera, in an endless runner game prototype by means of a trigger box.

the camera object and the trigger box object are blueprints and I added them to the actor that I created as a map.

I can do the camera change by directly adding the components to the Blueprint Level as references, BUT when I do it with the blueprint trigger box it gives an error and I can’t save the file.

Now I’m doing it with in the image.

I don’t know how to solve it.

I’m still learning and I don’t understand English very well.
I thank you for the help.

Get actor of class (no se el nombre en español)

Edit: Wait, let me check this again. You somehow put them inside another actor. And they don’t seem to be components. You can still try the get actor of class node, but I’m not sure what I’m looking at now.

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Thank you very much, I will be waiting for your answer.

You can still try the get actor of class node. I just don’t understand how you managed to get actors inside another actor.

This seems like it would be a lot easier if you just made them separate actors.

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I added the node as in your example and it worked.

2023-02-14 18-57-33.mkv (5,2 MB)

To add the actors inside the map actor, I dragged the camera blueprint and the trigger box blueprint from the conter browser to the actor.

2023-02-14 19-03-54.mkv (2,3 MB)

Muchas gracias :blue_heart:
I’ve been trying to fix it for more than a day.

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To add the actors inside the map actor, I dragged the camera blueprint and the trigger box blueprint from the conter browser to the actor.

Wow. That does work. Thanks for the information! All this time I’ve been making components if I wanted to put something in an actor, but now I guess there is another option.

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