how to achive QuadBuffer Stereo with UE4?

To Achive QuadBuffer Stereo with OpenGL ,the simplest code like this:



void Display()
{
   glDrawBuffer(GL_BACK_RIGHT);
   gluLookAt(...);
   DisplayMyModel();


   glDrawBuffer(GL_BACK_LEFT);
   gluLookAt(...);
   DisplayMyModel();
}


Now,if i want to use UE4 to achive the QuadBuffer Stereo, where should i start?

I have read this:

https://forums.unrealengine.com/showthread.php?57519-Unreal-Engine-on-a-multi-projector-wall-display

https://forums.unrealengine.com/showthread.php?4950-VR-for-projection-environments

But I still have no idea what to do. Can anybody give me some advice?
Thanks.

Hey,

has no one an insight of this? I would need something like that too.

Thanks in advance.

Hi,emacs !Have you solved it? If solved, how to solve ?