To Achive QuadBuffer Stereo with OpenGL ,the simplest code like this:
void Display()
{
glDrawBuffer(GL_BACK_RIGHT);
gluLookAt(...);
DisplayMyModel();
glDrawBuffer(GL_BACK_LEFT);
gluLookAt(...);
DisplayMyModel();
}
Now,if i want to use UE4 to achive the QuadBuffer Stereo, where should i start?
I have read this:
https://forums.unrealengine.com/showthread.php?57519-Unreal-Engine-on-a-multi-projector-wall-display
https://forums.unrealengine.com/showthread.php?4950-VR-for-projection-environments
But I still have no idea what to do. Can anybody give me some advice?
Thanks.