How to achieve smooth rotation using Navmesh? (actor keeps snapping towards direction)

From my experience, this does achieve slow rotation of the meshes inside moving actor towards the final rotation, but the direction of the actor’s root movement (the forward vector) is still changing instantaneously.

Say you’ve got 3 target points (or a baseball field for that matter) in NavMesh and you want the actor to run from one to the next. My question is, is it possible to achieve a trajectory similar to a real baseball player, who would run in a smooth trajectory, even if it’s a bit longer, and not running to 1st base, turning in an instant and run towards the second and so forth?

Thanks!

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