How to achieve smooth rotation using Navmesh? (actor keeps snapping towards direction)

I understand the “Orient Rotation to Movement” and “Use Controller Rotation Yaw” to smooth the rotation of the character. But I need something like mitjaprelovsek stated above about a trajectory turn.

100665-aipath
(Picture borrowed from another post)

I have a large creature that needs to take a large arcing movement when turning. It does not make sense to turn as they move to their destination. There is a sliding as they turn and walk that looks ugly.

I did find other posts but most say the same thing about the Orientation and Yaw. This just causes the ugly turn slide or the creature to move backwards/sideways with forward animations.

I know it can be done, I see it in games with bigger creatures (ARK).