How to Achieve Procedural Mesh Placement on Landscape Cliffs in Unreal Engine?

I’m thinking of a solution to automatically place big rock meshes on landscape cliffs after creating a landscape in Unreal Engine.
I looked for some assets to achieve this procedurally, but the ones I found didn’t satisfy me.
Is it possible to procedurally place meshes on landscape cliffs using Houdini?

Its possible in anything. Even in blender.

You may want to try PCG in engine, spawn cubes where needed, export all cubes after merging, and replace the cube or custom sculpt the cube, then re-import.

Only, re-import as separated meshes, so stuff can occlude.

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Hey there @Clinker! I agree with MH in that PCG can actually handle this use-case quite well. Though it’s an intermediate to advanced system that will take a bit of practice before you can use it effectively, so here’s some resources to help that along:

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