Hi.
I have tried every possible solution i can think of.
None of which work.
I am unable to comprehend how to go about blocking the player from going through walls.
Here is the scenario.
I tried cheating by rotating the player to allign with the capsule. I tried making it big. I tried making it small. I tried root rotation on a montage.
As you can imagine this issue is not only frustrating but down right ridiculous.
There has to be a way to get the capsule to actually fit the player without wasting so much of space.
The problem is, due to only the capsule being blocked by walls, i have to make it big. I have a skel physics component. And even though they register hit events when hitting a wall… they do not stop the player from moving.
My options are exhausted. Any help would be appreciated. I really do not know anymore what to do.