it may be a basic question but here it goes How do I achieve the healing system of classic shooting games? where healing always completes life without exceeding its maximum that was determined and not add more
I have seen too many very basic examples of the system but nothing goes further about how health works
I am using an actor that works like medkit but I want to use more complex damages and different number but for that I need to complete the system of healing is more efficient. anyone who reads this thank you very much for the patience and take the time to read
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