How to achieve a late 1980s-Early 90s CGI film look?

Looks pretty good from the photo. Thanks. The only thing I would say is that it looks a bit washed out (color-wise).

I’m not so sure. A lot of people have replicated the early CGI look with programs like Maya, Cinema 4D, Blender, etc.

You can have a look for yourself:

https://i.vimeocdn.com/video/594430563_1280x720.jpg

http://i3.ytimg.com/vi/oTLcxg286qw/maxresdefault.jpg

https://f4.bcbits.com/img/a3038772974_10.jpg

The only video game engine I’ve seen that even comes close to the old CGI look is the Unreal 2 Engine. I was considering using it, but it really only seems to support very low poly models, and has no bump/normal mapping, but early CG had pretty high poly models (relatively) and did have bump mapping.

(This is a screenshot from Unreal Tournament 2004 for reference)

http://oi66.tinypic.com/k4v72f.jpg