No ambient occlusion.
Ambient lighting is a solid value.
No reflections, only specular highlights.
Textures are poorly overlayed and generic. Obvious tiling.
Over reliance on subdivision modeling and smoothing, but poor control over it.
No ambient occlusion.
Ambient lighting is a solid value.
No reflections, only specular highlights.
Textures are poorly overlayed and generic. Obvious tiling.
Over reliance on subdivision modeling and smoothing, but poor control over it.