How to achieve a late 1980s-Early 90s CGI film look?

I know CrazyBump can convert height maps to normal maps so that they can be used in Unreal.

You can do this easier by editing things like the BRDF.ush and ShadingModels.ush. Within the “FDirectLighting DefaultLitBxDF” part of the ShadingModels, you’d just have it call a phong shader within the BRDF file(I believe there is already one in there).
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Thanks for that- it helped. I found a video that shows the phong shader in action, so I know it’s definitely possible.
http://oi64.tinypic.com/rcq7hv.jpg

Now I’m assuming that with this phong shader (unlike the one I previously mentioned) the opacity of the specular highlight isn’t affected by opacity of the object, because if that’s the case then your solution is perfect. :slight_smile:

I would really like to know how to do something like this, because I’m pretty pleased by the results. Any tutorials/advice/guides on using/editing BRDF?