So I have an effect similar to this link that I would like to implement. The only issue is I’m not sure if it’s done through matinee, or if it’s purely realtime w/ synced animations with the camera attached to an actor. I’m not going for the whole jump-scare thing, but I’d like some animations play while the character can’t control the pawn. The only issue is, whenever I “disable input” via BluePrint, the camera locks (it’s using pawn control rotation).
Any direction would be greatly appreciated!