I have dragged and dropped a sound cue in the scene and I’d like to access it’s “Volume Multiplier” setting via blueprint (UMG widget to be more specific), but when I use the node “get all actors of class ambient sound”, the “Volume Multiplier” setting is not in the context menu.
Is there any other way that I can access this setting via blueprints?
I’ve found the solution, for all that might be interested. I was just supposed to drag the node “get audio component” and then get the “set volume multiplier” function.