Hello guys,
i wanted to ask if i can access the variables of the built-in feature “HDR Eye Adaptation” ?
Link Feature: https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/PostProcessEffects/AutomaticExposure/
The feature/visualization Mode shows the NIT / LUX / EV100 Values as you can see in this picture:
I want to automate the process of getting these Values in many positions of the environment.
For that i’ ll be needing to access these intern variables and use them in Blueprint/C++ script.
Thank you.