Hello,
I’d like to ask if there’s a way of accessing the UPaperSprite’s size in non-editor builds. After getting errorrs when trying to make a non-editor build of my game, I found that the GetSourceSize() method is protected by the WITH_EDITOR macro.
Also, the data it is accessing is not protected by the WITH_EDITORONLY_DATA macro, so maybe it is not supposed to be editor-only function at all and this is just a typo? Or am I missing something and there indeed is a reason for it to be editor only? Just for the sake of it, I tried moving the function into non-WITH_EDITOR section of the header file and building the project. The project has built just fine, but after trying to run the game, I got Fatal Error! message, however I am not sure whether this is related to the GetSourceSize() function or not.
Thank you for your response!
[EDIT]
Verified that the crash is unrelated to the GetSourceSize() function. Found other errors, fixed them and now the build runs just fine.