How to access to linked anim blueprint variable?

Hello everyone, I have a question about accessing linked anim blueprint variables.

So at The anim graph (MG), I have added a link anim graph (LG) there. So inside the LG, I have a variable (bulletValue).

Soin character blueprint, I can access the MG buy using cast to MG and all variables there, but I cant access anything in LG. If anyone can help me , many thanks.

Not sure if this is what you mean, but in this video by Druid Mechanics, from 20:31 to 21:56, they show how to bind variables from a Linked Anim Graph to whichever AnimBP its being used in.

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