I learn with tutorials and am still very new in C++.
I created a C++ class “Character”.
Based on this created a blueprint.
In the blueprint I chose a skeletal mesh.
Now I want to spawn an emitter in the C++ editor with
,UGameplayStatics::SpawnEmitterAttached(…);’’
My problem is how to access the SkeletalMesh selected in the blueprint. The emitter should be attached to it.
thx